As you can see, this week I've been focusing on some of the art assets needed for Starlight Revolution. One of my goals right now is to develop a fast and efficient process for creating spaceship models. The workflow I've settled on so far has been to build the base mesh using sub-surface modeling, and then sculpt details on top using ZBrush's alpha and stencil tools. This is a departure from my earlier process, and hopefully it'll help me avoid doing mesh retopology.
There are still a lot of kinks to work out, but I think I've got the basics down. The area I want to focus on next week is making these models truely modular, so that the player will be able to assemble their ship from parts. This is an important development goal, as with a sufficient variety of parts it'll allow players to customize the look and feel of their civilization, but there are a lot of potential hurdles to jump.
So that's the update for now. I've been considering doing weekly art livestreams, so let me know if you're interested in the comments below, or by directing a twitter @Mention to @JeckDev. You can also subscribe to the mailing list for occasional email updates on what I'm doing. If you'd like to see what kind of content you can expect, you can check it out the latest newsletter here.